
Draw up to 6 cards, look at your opponent's hand, and then discard 2 cards.

Put 1 Maneuver card from your Ringside pile into your hand and put 1 card from your opponent's Ring area into his Ringside pile. When this card is in your Ring area, if you play the card titled Shelton's Spinning Heel Kick as a maneuver, it is -5F and +3D.

As an action, put 3 cards from your Ringside pile into your hand. As a reversal, this card is -7F, when overturned, reverse any non-unique maneuver and end your opponent's turn.

can only be played after a successfully played maneuver of 4D or greater. blank that maneuvers text and end your opponent's turn. the maneuver does its normal damage, regardless of overturned reversal cards. put those overturned cards on top of this card instead of in your ringside pile. put up to 2 cards on top of this card into your hand, put the rest into the bottom of your arsenal

Your opponent's Starting Hand Size is -2. Your No Mercy cannot be reversed, and when you do not have a card with 'injury' in the title in your Ring, replace the 'Can only be played...' text with 'Can only be played after a successfully played maneuver' on your cards with 'injury' in the title.

Cannot be packed when packing I'm Gonna Break You. Remove any number of Backlash cards from the game. If you removed at least 3 cards from the game, you may increase your Starting Hand Size by +4. If you removed at least 6 cards, you start the game. If you removed at least 9 cards, his effects that would make you discard cards are reduced to 1. If you removed at least 12 cards, he cannot respond to your first printed F:0 D:6- maneuver played of the game, and after its damage is applied, end your turn.

When your Fortitude Rating is 5 or less and you have lower Fortitude, this card cannot be reversed. Your next Foreign Object maneuver played this turn can only be reversed from Arsenal. ACE: During your turn, you may remove 2 Foreign Objects in your Ringside from the game, and then shuffle this card into your Arsenal.

Search your Arsenal for 1 Superstar-specific card with the Eugene logo, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. When this card is in your Ring area, when you successfully play a Superstar-specific card with the Eugene logo, your opponent randomly discards 1 card or you may put 3 cards from your Ringside pile on the bottom of your Arsenal.

Choose one: draw up to 3 cards, OR search your Arsenal for 1 Superstar-specific maneuver, reveal it, put it in your hand, and shuffle. When this card is in your Ring and you Activate Trained in The Hart Family Dungeon, you may put 1 of your non-Unique maneuvers removed from the game into your hand instead.

Your opponent puts his hand on the bottom of his Arsenal. Before each of his Draw Segments, he shuffles his Arsenal, draws 1 card, and overturns 2 cards.