
As a maneuver, when played after a successfully played maneuver, cannot be reversed by non-Superstar-specific reversals. As a reversal, can only be played when reversing a Multi card and a reversal card or effect has already been played to that card; reverse any Multi card.

Search your Arsenal for 1 Unique Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If it is your next card played this turn, it is -5F. When this card is in your Ring area, during your turn, you may discard 3 cards and then put this card into your hand.

Reverse any maneuver and end your opponent's turn. Overturn 4 cards. During your next turn, your maneuvers are +2D and his Reversal cards are +15F.

This card is -6F when played after the card titled Kane's Chokeslam.

Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to twice your opponent's Superstar Value.

Put 1 Pre-match card from your Ringside pile into your Ring area or search your Arsenal for 1 Unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Cannot be packed by The Hurri-friends. When packing this card, you may pack The Hurri-Friends' Armory, it cannot be blanked, and can be played when your opponent has a Venue in his Ring. Replace the 'Strike, Grapple, or Submission' with 'non-Trademark Finisher' on your To the Hurricycle! cards. When your Fortitude Rating is 7 or less and you have no more than one maneuver type in your Ring, your non-Unique maneuvers can only be reversed by D: 0 reversals.

As an action, cannot be reversed by a card with 'completely' in the text. Put up to 2 cards in your Ringside into your hand, and shuffle cards from your Ringside into your Arsenal up to the number of maneuvers in your opponent's Ring + 2. As a reversal, reverse any hybrid maneuver. When this card is in your Ring, when you use your Ability you may choose to reduce the number of cards by 2.

Can only be played when your opponent successfully plays a maneuver. After damage is resolved, end his turn.

Your High Risk maneuvers are +2 Stun Value and considered Multi maneuvers. You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.