
As a maneuver, can only be played after a successfully played 5D or greater maneuver. # is equal to the total number of cards removed from the game, read as 0 in your Ring area. As an action, this card is -20F, remove this card from the game, look at your opponent's hand and then shuffle up to 2 cards from your Ringside pile into your Arsenal. Doing this will cause no damage to him.

Can only be played from your Ringside pile. When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent's turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. On your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.

This card is +1D for every card in your Ring area with the word "cross" in the title. When successfully played, you may search your Arsenal for the card titled Right Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Can only reverse the cards titled Kick, Superkick, and Spinning Heel Kick.

As a maneuver, this card is -3F. As a reversal, reverse any Strike maneuver of 6D or greater and end your opponent's turn.

Can only be played after a 5D or greater maneuver. When successfully played, end your turn.

As a maneuver, can only be played after a successfully played 5D or greater maneuver. As an action, this card is -8F and -12D, either discard this card or shuffle this card into your Arsenal and then draw 1 card.

Can only be played after a successfully played card. When successfully played, you may discard any number of Heat cards and shuffle any number of Chain cards from your Ringside pile into your Arsenal.

Can only reverse the cards titled Double Leg Takedown and European Uppercut.

This card is always considered to be hidden. Can only be packed by a Legend, except Doink. Cannot be packed when packing non-Superstar-specific Managers. When packing this card, your Step Aside, Escape Move, and Break the Hold cards are Unique. When this card is hidden, they can reverse any Strike, Grapple, Submission, Assault, Throw, or Hold; and your Lift a Boot cards can also reverse Extremes and ignore their 'Can only be played...' text.