
As a maneuver, this card is -8F; when successfully played, you may overturn 2 cards, and your opponent discards 2 cards and overturns 2 cards. As a reversal, reverse any Strike or non-maneuver card; when that card was Unique, discard 1 card, and when it was Superstar-specific, he draws up to 1 card.

As a maneuver, this card is -10F; when played as a Counter, cannot be reversed from hand. When this card is unsuccessful, put it in your hand instead. As a reversal, reverse any non-Trademark Finisher maneuver when it is not the first card played that turn.

When your opponent's Fortitude Rating is 15+, this card is F: 0. Reverse any non-Trademark-Finisher maneuver; when this card reverses from Arsenal, put it in your Ring. When this card is in your Ring and you have lower Fortitude, your first non-Unique Grapple played each turn is not considered a Grapple for his reversals and reversal effects.

can only be played after a successfully played maneuver or after the card title From the Top Rope when played, you may put all your non-hybrid reversal cards from your ring area into your ringside pile, and this card can only be reversed by unique reversal cards

During your turn when this card is in your Ringside, you may overturn 1 card and put this card into your Backlash. As a reversal, can only be played when your opponent successfully plays a 5D+ maneuver; when damage is applied, end his turn. When this card is successfully played, he overturns 2 cards, and put up to 1 card from your Ringside on the bottom of your Arsenal. When this card is in your Ring and your maneuver with 'precision' or 'technical' in the title is unsuccessful, he overturns 1 card (when your Fortitude Rating is 5-, 2 cards).

When you are not The Hurt Business, Requirement: The Hurt Business is in your Ring. When this card is in your hand and your maneuver is unsuccessful, you may RFG this card, put your maneuver into your hand, and continue your turn. You cannot play that card for the rest of the turn. Before your Draw Segment, when this card is in your Ring or RFG, you may Bury this card, and your opponent may shuffle 1- Ringside or RFG cards into his Arsenal.

when you are packing this card you cannot pack the card title A Revolution of the Mind. Completely reverse any non-trademark finisher maneuver and end your opponent's turn. when this card reverses when overturned, remove this card from the game. when this card is in your ring area your mid-match capacity is increased by 1.

As a maneuver, can only be played after a Set-up card. Your opponent must discard 1 card. As a reversal, reverse any maneuver played after a Set-up card and end your opponent's turn.

Can only be reversed by hybrid cards from your opponent's hand. When successfully played, your opponent discards 3 cards from his hand.

Can be played during any Pre-match phase. Your other Pre-match cards cannot be blanked (except by cards with 'shenanigans' in the title), and they are Permanent until the start of your first turn. You are now a Stable, and your opponent cannot play Handicap Match.