Filtros / Filters

Mid-match: Extreme: Core: Follow-up: Card : Revolution Flying Forearm

Requirement: Revolution Incredible High Flyers is in your Ring. When this card is reversed from hand or Backlash, you may discard 1 card: put it in your Backlash instead. When your logo is on Revolution Incredible High Flyers: put up to 1 Follow-up with a title not in your Ring from your Ringside into your hand, and when this card is in your Ring, your Mid-match Capacity is +1.

Assault: Mean: Follow-up: Card : Revolution Flying Kick

When played, if you discard 1 card and name a Target: this card instead has that Target when played.

Extreme: Mean: Follow-up: Maneuver : Revolution Flying Neck breaker

If played by an Extremist: -4F.

Extreme: Mean: Follow-up: Maneuver : Revolution Flying Topé

If played by an Extremist: -1F.

Pre-match Storyline : Revolution For Many Are Called But Few Are Chosen

Draw 2 cards. Superstar Value: +2 New Superstar Ability: The first Antic of each of your turns is -1F times the number of Maneuvers in your Ringside.

Assault: Core : Revolution Forearm Shot

Look at the top 4 cards of your opponent's Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal

Antic : Revolution Forget the History

Requirement: Fewer Cards in Hand Your opponent discards 5 cards.

Antic : Revolution Four Now Go, Cat Go!

Draw up to 4 cards. If Revolution One for the Money..., Revolution Two for the Show..., and Revolution Three to Get Ready... are in your Ring: your opponent cannot play Antics.

Trademark: Mean : Revolution Freestyle Shoulder Block

All players discard 1 random card.

Pre-match Storyline : Revolution From Cruiserweight to Heavyweight Champ

Draw 1 card. Superstar Value: +2 New Superstar Ability: Your non-F:0 Cores read as F:0. Successfully play a printed non-F:0 Core: put up to 1 Core from your Ringside into your hand.