Filtros / Filters

Extreme: Mean: Follow-up: Maneuver : Revolution Flying Neck breaker

If played by an Extremist: -4F.

Extreme: Mean: Follow-up: Maneuver : Revolution Flying Topé

If played by an Extremist: -1F.

Pre-match Storyline : Revolution For Many Are Called But Few Are Chosen

Draw 2 cards. Superstar Value: +2 New Superstar Ability: The first Antic of each of your turns is -1F times the number of Maneuvers in your Ringside.

Assault: Core : Revolution Forearm Shot

Look at the top 4 cards of your opponent's Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal

Antic : Revolution Forget the History

Requirement: Fewer Cards in Hand Your opponent discards 5 cards.

Antic : Revolution Four Now Go, Cat Go!

Draw up to 4 cards. If Revolution One for the Money..., Revolution Two for the Show..., and Revolution Three to Get Ready... are in your Ring: your opponent cannot play Antics.

Trademark: Mean : Revolution Freestyle Shoulder Block

All players discard 1 random card.

Pre-match Storyline : Revolution From Cruiserweight to Heavyweight Champ

Draw 1 card. Superstar Value: +2 New Superstar Ability: Your non-F:0 Cores read as F:0. Successfully play a printed non-F:0 Core: put up to 1 Core from your Ringside into your hand.

Pre-match Event : Revolution From the Serengeti

This card does not take up a Pre-match slot in your Ring. Your Extremes are -1F. Revolution Prepare for the POUNCE is successfully played: Search your Arsenal and Ringside for Revolution The POUNCE!, reveal it, put it in your hand, and shuffle your Arsenal. Your Revolution The POUNCE! is -5F for each card with 'pounce' or 'alpha male' in the title in your Ring.

Throw: Mean : Revolution Full Nelson Slam

During your turn, if this card is in your Ringside, you may overturn 4 cards: put this card into your hand