Filtros / Filters

Strike / Reversal: Grapple : Chuck's Jungle Kick

As a reversal, reversal any Grapple maneuver and end your opponent's turn.

Action : Chugga-chugga-chugga-chugga

Shuffle up to # cards from your Ringside pile into your Arsenal and then draw up to # cards, where # is equal to the number of Maneuver cards in your Ring area.

Reversal: Card : Chyna Enters the Fray

Reverse any card and put up to 3 cards removed from the game on the bottom of your Arsenal.

Reversal: Special : Chyna Interferes

Reverses any maneuver and ends your opponent's turn. If played from your hand, draw 2 cards.

Strike / Reversal: Grapple : Chyna's Patented Low Blow

May reverse any Grapple maneuver and end your opponent's turn. When successfully played against any male Superstar, opponent must discard 2 cards.

Trademark Finisher / Action : Chyna's Pedigree

As an action, you may discard this card and draw up to 2 cards. Doing this will not cause any damage to opponent, and the F Value for this ACTION is F: 0.

Trademark Finisher : Chyna's Press Slam

Put up to 9 cards from your Ringside on the bottom your Arsenal. Once during each of your turns when this card is in your hand or Ringside, you may reveal it, put it on the bottom of your Arsenal, and then choose one: draw up to 1 card, or you can play a non-Unique printed F:0 maneuver or Chyna's Running Lariat from Ringside.

Strike + Strike / Reversal: Special : Chyna's Running Lariat

When your Fortitude Rating is 9F- and you have 9F+ lower Fortitude, this card is -9F and he cannot play reversals from hand to it. As a reversal, reverse any card that allows your opponent to move cards from any player's Ringside. When successfully played, draw up to 1 card.

Pre-match Event : Ciampa`s Black Heart

The maximum number of pre-match cards you may have in your ring area is reduced by 1. When your fortitude rating is less than your opponent`s fortitude rating, your strike maneuvers can only be reversed from your opponent`s hand or arsenal.

High Risk/Reversal: Special : Ciampa`s High Knee

As a maneuver, this card in -6F. Can only be played after a successfully played 4D or greater Strike maneuver. As a reversal, reverse any non-unique hybrid card and end your opponent`s turn