
Can only be played after the cards titled Throw Into the Corner Turnbuckle or From the Top Rope. Can only be reversed by Unique cards or by cards that specifically reverse a maneuver played after the cards titled Throw Into the Corner Turnbuckle or From the Top Rope.

The damage of this card cannot be modified. Can only be played after Throw Into The Corner Turnbuckle, or as a Counter (Hand). Cannot be reversed from hand when played after a Set-up. When reversed from Arsenal, draw #- cards, where # = 10 - the applied damage.

You cannot play non-Stipulation Pre-match cards. The maximum number of Stipulation cards you may play is increased by 1.

Can only be played if you reversed a maneuver from your hand to end your opponent's last turn and this is the first card you play on your turn. You may search your Arsenal for any non-unique maneuver, show it to opponent, put it into your hand and then shuffle your Arsenal.

When your Fortitude Rating is 30+, this card is a Trademark Finisher instead of a Grapple. Your opponent chooses 2 cards in his hand, and puts the cards not chosen on the top of his Arsenal. When this card is in your Ring, he cannot move his cards from Ringside or removed from the game to his Arsenal.

Look at your opponent's hand, choose up to 3 non-hybrid Maneuver cards, and your opponent discards the chosen card(s).

Can only be reversed by the card titled Escape Move.

Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating. Put 1 card from your opponent's Ring area into his Ringside pile. The removed card's Damage cannot be greater than your Fortitude Rating.

Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating or when you have a Volley maneuver in your Ring area or Ringside pile. Put 1 card from your opponent's Ring area into his Ringside pile.

Your opponent may draw 1 card and then discard 3 cards. If he does not, if your next card played this turn is a maneuver, it cannot be reversed from his hand.