
Can only be packed by a Female Superstar. Can only be played when your opponent is Female Superstar. Your opponent cannot play the card titled Women's Title Belt. At the end of the Pre-match phase, you may discard 1 Action card and then look at his hand, choose up to 3 Maneuver cards, and he discards the chosen cards.

When successfully played, all players put 1 card from their hand on the bottom of their Arsenal. This card counts as 2 Heat cards in your Ringside pile.

When successfully played, you must discard 1 card AND overturn 2 cards from your Arsenal into your Ringside pile.

When you have 10+ lower Fortitude and you Activate Perennial Fan Favorites, your opponent cannot reverse the effect; you cannot Activate cards with that title for the rest of the turn. When you do not have a Corner in your Ring, your Superstar-specific cards are now Tag cards. When you have lower Fortitude, ignore the 'completely' text on his reversal cards and effects to your Tag cards.

If your opponent has a card titled Fans Love an Underdog in his Ring area, place it into his Ringside pile. At the end of the Pre-match phase, if you and your opponent have the same total Superstar Value, you go first; unless you both have Slandered Online in your Ring area or your opponent is the Superstar, Edge.

When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.

Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. May not be reversed by the card titled Elbow to the Face. When successfully played, you may search your Arsenal for a card titled Shake It Off, put it in your hand, then shuffle your Arsenal.

When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

When successfully played, you may search your Arsenal for 1 Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Can only be played after the cards titled Sleeper, Jockeying for Position, OR Gut Wrench. When successfully played, and damage has been applied, end your turn.