
Cannot be reversed when played after a successfully played Mark Henry-specific maneuver or as a Counter (with a Superstar-specific card). Choose one: put up to 1 Mark Henry-specific card from your Ringside into your hand, OR discard 4 cards and put up to 1 other Mark Henry-specific card from your Ring into your hand; when the card put into your hand is the next card you play this turn, ignore the 'Can only be played...' text on it.

ACE: When your opponent reverses any card from Arsenal on the first card, you may put this card into your Ringside, and then discard 2 cards and continue your turn. When played at the Adam Crites Memorial Tournament, do not discard any cards. When this card is in your Ringside and he reverses any card from Arsenal on the first card, you may remove this card from the game, discard 2 cards and continue your turn.

Cannot be packed by The Heat Seekers. When you are an Extremist, this card does not take up a Pre-match slot in your Ring and your opponent's Starting Hand Size is -1. At the end of the Pre-match phase, search your Arsenal for 1 Heel Action, reveal it, put it in your hand, and shuffle. The first Heel Action played on each of your turns is Multi when you do not have a card with that title in your Ring, and ignore 'completely' on his reversal cards played to it. His Once is Enough cards are +10F for each copy in his Ring.

Cannot be blanked. At the end of the Pre-match phase, draw 3 cards, and your opponent may discard 2 cards; if he does not, put 3 cards from you hand under this card. ACE: During your turn when you have not Activated any cards this turn, you may put 1 card under this card on the bottom of your Arsenal, and then he reveals 1 random card in his hand; when his card is an action, he puts that card and 1 random card from hand on the bottom of his Arsenal, when it is a non-hybrid reversal, he cannot play cards with that title to your next maneuver played this turn. You cannot Activate cards for the rest of the turn.

Cannot be blanked. Cannot be packed when packing This Is For the U.S. of A! Your opponent's Starting Hand Size is -1. Your Camel Clutch cards are F: 0 and ignore the 'Mid-match' text on them.

Shuffle Ringside cards into your Arsenal equal to the number of Cheater cards in your Ring (max. 5). Shuffle RFG cards into your Arsenal equal to the number of Face cards in your Ring (max. 5).

When you are a printed member of the Million Dollar Corporation and this card is going to your Ringside or being removed from the game, put it into your Backlash instead. The number of your cards removed from the game is considered double. ACE: When you are a printed member of the Million Dollar Corporation and you have at least 4 cards in your hand, you may discard your hand, put up to # of your cards removed from the game on the bottom of your Arsenal, and then draw # cards, where # is the amount of Stun Value in your Ring and cannot be greater than 4.

Can only be played when your opponent has a card in his Ring area with the SmackDown! logo or if he is a Female Superstar. When this card is in your Ring area, when you play a Reversal card you may draw 1 card and then discard 1 card.

You cannot pack this card if you are packing Face cards. After all players' Pre-match phases, before the first turn of the game, all players with fewer cards in their hand than their printed Starting Hand Size draw cards until they have cards in their hand equal to their printed Starting Hand Size. If any player first reveals a Heel card in his hand, he instead draws to his printed Starting Hand Size +2.

Can only be packed by Deadman Inc. Your Starting Hand Size is +1, and your Bad Ass Chokeslam is now a Trademark Finisher. When you put a Strike from your Ringside into your hand for your Ability, put another Strike from your Ringside into your hand.