
Cannot be reversed by hybrid reversals. Your opponent discards 1 random card. Once during each of your turns when this card is in your hand, Ring, or Ringside, you may reveal it, shuffle it into your Arsenal, and draw up to 1 card.

Your opponent removes 2 random cards in his hand from the game.

This card is +1D for each Foreign Object or card with 'classic' in the title in your Ring. When this card is D: 30+, it is Multi and cannot be reversed from Arsenal. Your opponent discards 3 cards.

As a maneuver, this card is -10F, can only be played as a Counter. As a reversal, reverse any Grapple.

When you have 10+ lower Fortitude, this card is -8F and can only be reversed from Arsenal. Draw up to 1 card.

As a maneuver, this card is -15F and +2D; when played as a Counter, your opponent's reversals to it are +10F. As a reversal, reverse any non-Trademark Maneuver; when that maneuver was a Strike or played after a Set-up card, he discards 2 cards.

As a maneuver, when successfully played, discard 1 card and search your Arsenal for 1 card, put it into your hand and shuffle your Arsenal. As a reversal, reverse any Strike maneuver and end your opponent's turn.

Your opponent discards 3 random cards. Once during each of your turns, when this card is in your hand, you may reveal it, put it on the bottom of your Arsenal, and put up to 3 non-reversal cards from your Ringside into your hand; when you are 3MB, put the cards under We're a 3 Man Band! instead.

Cannot be blanked. Your Gail Kim-specific cards do not take up a Pre-match slot in your Ring. Once during each of your turns when you successfully play a Smackdown card, put up to 2 cards from your Ringside on the bottom of your Arsenal. Replace the 'grapple' text with 'non-unique maneuver' on your Hitting the G-Spot, and when you Activate that card, it cannot be reversed and your turn does not end.

As a maneuver, when played after a successfully played 10D or greater maneuver, can only be reversed from your opponent`s arsenal. As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s turn.