
As a maneuver, +4D. Your opponent's reversals to your next card played this turn are +4F. As a reversal, reverse any non-Unique Strike. Draw up to 4 cards and then put the same number of cards from your hand and up to that many Ringside cards on the bottom of your Arsenal.

As a maneuver, -5F and +3D, and when played after a successful maneuver, this card is a High Risk instead. As a reversal, can only be played when your opponent successfully plays a maneuver. After damage is applied, end the turn.

As a maneuver, this card is -#F and +#D, where # is equal to twice the number of cards drawn for your Ability this turn. When # is 0, cannot be reversed by non-Unique cards. You may put Maintain Hold from your Ringside into your hand.

Cannot be packed when packing Wrestlemania. During any turn when you would lose the game via Pinfall Victory, you may put this card into your Ring from your Backlash or Ringside, shuffle up to 10 cards from your Ringside and 2 of your cards removed from the game into your Arsenal, your opponent puts up to 1 Trademark Finisher from his Ring into his Ringside, and end the current turn.

Can only be revealed from your Backstage area when you reveal your Superstar card. Your Superstar Value is +1. During your turn you may hide this card and then your next Strike maneuver with the word "punch" in the title played this turn is +2D, and +2 Stun Value and cannot be reversed from your opponent's hand.

Can only be played if you have the card titled Dynamite Diamond Ring revealed in your Backstage Area. When played, if you have more than 5 Heel cards in your Ring area, it cannot be reversed from your opponent's hand. When played, if you have more than 10 Heel cards, your opponent cannot play reversal cards to it.

When played after Chain Wrestling, this card is +1 Stun Value. When played after Springboard, reversals to this card deal no damage. Shuffle up to 2 face-down cards in your Ring into your Arsenal, and your opponent puts 2 cards from his hand on the bottom of his Arsenal.

As a maneuver, this card is -5F and cannot be reversed by D:1+ non-Unique cards from hand or Backlash. As a reversal, reverse any Grapple, Throw, or card played after Irish Whip. Draw up to 3 cards and put up to 1 card from your Ringside on the bottom of your Arsenal.

Your opponent cannot prevent you from playing this card, or choose this card for See How It Feels. Can only be played after a successfully played 8D+ maneuver or as a Counter (3D+ reversal). You win the game via Pinfall Victory; when this effect is prevented, Damage is immediately applied and cannot be reversed from Arsenal.

Promo: 4, put this card and 3 cards from your Ringside on the bottom of your Arsenal, and then your opponent overturns 2 cards and puts 1 card from hand on the bottom of his Arsenal.